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Unbeaten Games: The Untold Saga – Episode VIII

Two weeks later….

Call of Duty: Modern Warfare 3 is complete! Now, I didn’t beat it on Veteran (same as Black Ops), but I finished it on the regular difficulty – making it eligible for removal from my ‘Must Beat’ list. I still plan on going back to obtain the veteran campaign achievements, along with the Spec Ops mission. For now, however, I will be grabbing the last three pieces of intel and then cooking dinner.

Short Review of CoD: Modern Warfare 3:

Pros:

  • Plays like any other shooter so its easy to pickup
  • Loved the story, even though I forgot the other stories from the first two ‘Modern Warfare’ games (Black Ops didn’t connect as far as I saw)
  • Price = Badass

Cons:

  • One piece of intel was nearly impossible to find
  • Lack of things to complain about (I really loved this game: 9...

Unbeaten Games: The Untold Saga – Episode VII

I’m back again with another post.

Surprisingly, this is another update to say that I have knocked another game off my list. I have beaten Call of Duty: Black Ops on the regular difficulty for the campaign, which is enough to remove it from the ‘must-beat’ category; however, I still want to go back and obtain some more of the campaign achievements. I will, more than likely, spend the rest of the afternoon completing those (minus the hardcore/veteran ones) and move into Call of Duty: Modern Warfare 3 on Monday.

Short Review of CoD: Black Ops:

Pros:

  • Plays like any other shooter so its easy to pickup
  • Fairly interesting story, but required a wikipedia read to straighten out the timeline in my head
  • Relate-able characters
  • Who is Viktor Reznov?

Cons:

  • Difficultly levels seem higher than initia...

Unbeaten Games: The Untold Saga – Episode VI

Finally… the post that you’ve all been waiting for….

I have finally beaten The Legend of Zelda: Skyward Sword!

As promised with my last update two weeks ago, I will now disclose a brief review of the game (Note: there will be spoilers):

Pros

  • Story
    • The similiarity in the story to my favorite Zelda game (Ocarina of Time) and clear ties to it
    • The establishment of the beginning of the mythos/explaination as to why there can be so many Zelda games with Link, Zelda, and Ganon/Ganondorf (or a being of hatred)
  • DOUBLE CLAWSHOTS…enough said
  • Logical use of Wii controls
  • Some familar characters and solid ensemble of new ones

Cons

  • Wii controls not responding properly/the necessity to recalibrate constantly
  • The popup messages appear everytime you collect a new item/collectible for the first time a...

Unbeaten Games: The Untold Saga – Episode V

Aaaannnnndddd….we’re back!

Sorry, I know that I’m a few days late with this blog post, but I got lost in the world of Skyloft. Based on that previous statement, you can assume that I have not finished Skyward Sword yet; however, its not from a lack of trying. I checked my current playtime on the game as of yesterday and it was over twenty-five hours! After briefly checking to see how much was left in the game (I’m currently at the Pirate Stronghold), I found that I’m only halfway through.

Now for my honest opinion on the game thus far… Initially, I thought it could be a contender for best game of the series, comparing it to my favorite Zelda of all time: Ocarina of Time. After revisiting the same areas for a second/third time, I’m realising that this may not be the case...

AMV Spotlight: Dominate

Welcome back to this (slightly) belated AMV Spotlight!

Before we begin, I’d like to take the time to tell you all that this will be the last Spotlight until the following summer. This is a decision I’ve made to allow for precious new content to come in and me to recharge while contending with real life.

So without further ado, this week’s topic: lip-synching in AMVs. See, a lot of AMVs try to pull this off, and often times it can be a rather silly thing. Lips with less pronounced movements like in anime are easier to match to lyrics, but there are distinct shapes and movements involved with certain phonetics that we associate to it, and some artists fail to recognize that.

I’m going to have to keep it brief, but using lip-synching can sometimes be a ‘make or break’ ploy with AMVs...

Unbeaten Games: The Untold Saga – Episode IV

Welcome to a new addition to this blog series!

Since my last update I have been playing Zelda: Skyward Sword (SS) and have logged a couple more hours into it. Unfortunately, I have not progressed much story-wise (damn you collectibles and side-quests) and am only at the third descent into the clouds (Lanryuu?); however, I am noticing many similarities it has to my favorite Zelda game to date: Ocarina of Time. For this reason, I am thoroughly enjoying the hours I’ve spent playing it. Hopefully, by my next update (Friday, August 31st), I will have made greater progress with the story, and possibly, beat it. *crosses fingers*

Until then, my count for unbeaten games still stands…

• Batman: Arkham Asylum
• Batman: Arkham City
• BioShock 2
• Call of Duty: Black Ops
• Call of Duty: Mode...

Unbeaten Games: The Untold Saga – Episode III – Part 2

Welcome back everyone!

I would love to say that I have the first update for you guys in almost two months, but based on the title, you can see that this is not the case. The last few months have been extremely busy for me, between taking a nice, relaxing cruise vacation one week, and moving into the new house I bought, I sadly haven’t had time for video games. T_T  I know…

There is a storm brewing, however, and everything is about to change. In order to make this blog more engaging, and hopefully more entertaining, the reader (i.e. YOU!) will pick the next game I have to beat from my list. I cannot play any other game unless you have decided it.

My new goal is to beat three games on this list before October 30 (Release of Assassin’s Creed III and the beginning of big release month)...

AMV Spotlight: Emptiness

Welcome once more to another AMV Spotlight. Today’s featured AMV brings out our next topic quite handily, and what we’ll be talking about today and next week is the use of text and typography in AMVs.

Now, in the COLOLOR post we saw some of this, however brief. What Emptiness provides is a far more direct example. The use of text in context to the AMV can entirely alter the words being said (Unless you speak Japanese, in which case I am deeply sorry for the butchering of your language). Now a brief thing we have to establish is the difference between text and typography. Typography is the stylistic use of text and language as an art form. Text is conveying meaning via words. Emptiness is going to be our example of a text-using AMV.

Text is often used in a case where the AMV is meant to t...

AMV Spotlight: Around the World

Welcome back to the follow-up from last week’s spotlight! Keeping in tone with the points we covered last time, this week’s AMV is all about the synchronicity. Last time we covered how anime creates a very sharp, clear image that is easily set to alternative audio or video and can still be presented in a contextual manner. Today, we’re covering some of the alternatives which can (but don’t necessarily) match up to the same manner of popularity and styling as AMVs.

So, we’ll be covering three other medias which can be removed from their standard context, and be given an entirely separate meaning without needing to alter its present physical form: film, video games, and cartoons.

Film first. When we’re talking about film, I don’t mean Pixar-animated things or other Disney animated movies...

Super-Human Chap 1

“Truths beneath the surface,
lies within ourselves.
We are what we are,
but it is not enough.”

As the city falls asleep and the night rapidly approaches the unwary, so does the underworld awake from its solar slumber, and once more the city bursts into life.

The night, with all its participants in check does not differentiate friend from foe as the clash between good and evil, yin and yang, black and white resumes in all its majestic glory.

***

With a loud thud Aurelia descended upon the ground after having miscalculated the jump from the building she had been on to the next. Mathematics had never been the young woman’s strong point, and probably never would be.

“Shit,” she cursed under her breath as she rubbed her head and looked up.

Catching the moon’s light, a heavy form fell ...