Changing it up a bit, and maybe with a nod to our fellow MangaDen columnists at Unbeaten Games, Lily is looking this week at a video game franchise, Atelier, and it’s recent turn down the yurilicious path.
From left to right:
Rorona (de-aged), Meruru and Totori
Let’s start by saying this: if you hate item creation in RPGs, specifically JRPGs, look no farther: Atelier is the bane of your existence. For over twenty years and fifteen title,s Atelier has been the source that Star Ocean, Tales, even Final Fantasy have drawn from in the pursuit of item crafting. The closest Atelier has ever been to the JRPG standard of plucky heroes chosen by destiny to save the world was Atelier Iris 2, that notwithstanding the franchise has been much more lighthearted and whimsical, instead being about a plucky shopkeeper chosen by pretty much no one to make cool things and keep the art of alchemy alive. Does this sound a lot like Recettear? Do you not know what Recettear is? The point is, it does. And that’s because Atelier inspired a subgenre of JRPG all its own.
Since this is about three games, this article is kind of long, so bear with us.
Rorona and Cordy,...