Monthly Archives August 2012

AMV Spotlight: MEP Monthly – Nekketsu IMPACT !!

Welcome back to the AMV spotlight, and rejoice for today is another MEP Monthly session! Today, we cover something a little different about MEPs, namely about Editor Groups. I don’t really know a formal name for them, perhaps maybe an Editor Studio, but I won’t bother with semantics.

An editor group is essentially what it says on the packaging – a group of editors who create AMVs together, using each other for criticism, ideas, and of course, MEPs. They’re trademarked by usually having a logo of some type, which can be seen in the logo given at the beginning of this week’s spotlight Editor groups tend to create some of the most well-synched and well-coordinated MEPs, sheerly because they’ve worked together on other projects previously...

Autumnal Waterfall 11 – Blood Money

Police suspect blood money is involved.

Hitman: Blood Money that is.

Hitman is a game where in you play a hitman and you take out hits on people. You are Agent 47, clone super assassin.

I just have to say that this kind of game is extremely fun. You can play it how you want. Stealth, Rambo, kill everyone in your way, kill only the targets, there are lots of options. Within the levels, the game presents you with many ways to get to where you need to go or kill your targets. What’s fun is that on harder difficulties, very few is hinted at leaving you to figure everything out. Of course, I decided to play on Normal mode since I am a wimp.

But stalking through the varied levels is fun, especially slowly taking out the enemy and hiding them in various ways. Now, let’s get on with the first target.

That man l...

Unbeaten Games: The Untold Saga – Episode IV

Welcome to a new addition to this blog series!

Since my last update I have been playing Zelda: Skyward Sword (SS) and have logged a couple more hours into it. Unfortunately, I have not progressed much story-wise (damn you collectibles and side-quests) and am only at the third descent into the clouds (Lanryuu?); however, I am noticing many similarities it has to my favorite Zelda game to date: Ocarina of Time. For this reason, I am thoroughly enjoying the hours I’ve spent playing it. Hopefully, by my next update (Friday, August 31st), I will have made greater progress with the story, and possibly, beat it. *crosses fingers*

Until then, my count for unbeaten games still stands…

• Batman: Arkham Asylum
• Batman: Arkham City
• BioShock 2
• Call of Duty: Black Ops
• Call of Duty: Mode...

AMV Spotlight: Hit the Floor

Welcome back to another AMV Spotlight! Today we’ll be talking about one of the more specific effects you can use: masking.

Masking is performed when one takes a physical object (a vector) and places it in the foreground, while having a separate object in the background. This gives the illusion of both objects interacting or being in the same place at the same time, among other things.

Using masking is a fairly basic tool that is easy to learn but difficult to master. Many AMVs use masking as part of their transitions as evidenced in this AMV, but others use it to enhance a pre-arranged story they’ve made.

So, why is this a good AMV? Let’s consult the list:
1) I used this as a good example of masking for a reason...

Autumnal Waterfall 10 – Aversion to Eversion

Not indicated for children or those of a nervous disposition

So what is Eversion? Eversion, noun: the act of turning inside out. Sounds nasty.

Eversion is a free platformer that recieved a better graphics paid version. It’s a very simple game. You are a one hit wonder that runs, jumps and collects collectables. Pretty simple. Jump on enemies and all that. It’s a nice game for all ages.

There will be spoilers. Not for plot, I’ll tell you the plot right now, you go save a princess. The spoilers will be for some of the twists of the game. Just letting you know.

See, what a nice...

Unbeaten Games: The Untold Saga – Episode III – Part 2

Welcome back everyone!

I would love to say that I have the first update for you guys in almost two months, but based on the title, you can see that this is not the case. The last few months have been extremely busy for me, between taking a nice, relaxing cruise vacation one week, and moving into the new house I bought, I sadly haven’t had time for video games. T_T  I know…

There is a storm brewing, however, and everything is about to change. In order to make this blog more engaging, and hopefully more entertaining, the reader (i.e. YOU!) will pick the next game I have to beat from my list. I cannot play any other game unless you have decided it.

My new goal is to beat three games on this list before October 30 (Release of Assassin’s Creed III and the beginning of big release month)...

AMV Spotlight: PonyNote

Welcome back to our weekly spotlight folks, this time we’re chiming in with the band wagon to talk about something a little less prominent in the genre: cross-media music videos.

I’m going to open by saying: Yes, it’s My Little Pony. Chill, it’s obviously a humorous AMV anyways. So here we go. Cross-media music videos (I’m just going to say CMV for simplicity) are a bit of rarity (see what I did there?) in the genre, mostly for the fact that it involves a lot of editing to be done.

Taking an entirely separate product, which can vary so radically in style, and trying to mesh it with another can create an easy route for backlash. Contrast only works if the styles are done in similar ways, providing an off-set theming...

Autumnal Waterfall 9 – Super Sad

Arrrgh, desktop is busted. Don’t have any of my saved screenshots and using a small keyboard not fit for my big hands to type. Super Sad.

Instead of talking about a game, I guess I’ll give my opinion on something. I usually don’t like to do full opinion pieces but eh. This will be about what I think is most important in game design. And that is responsiveness/usability. There will be no pictures in this one :/ Hope you like reading.

Nope, not gamepla...

AMV Spotlight: Emptiness

Welcome once more to another AMV Spotlight. Today’s featured AMV brings out our next topic quite handily, and what we’ll be talking about today and next week is the use of text and typography in AMVs.

Now, in the COLOLOR post we saw some of this, however brief. What Emptiness provides is a far more direct example. The use of text in context to the AMV can entirely alter the words being said (Unless you speak Japanese, in which case I am deeply sorry for the butchering of your language). Now a brief thing we have to establish is the difference between text and typography. Typography is the stylistic use of text and language as an art form. Text is conveying meaning via words. Emptiness is going to be our example of a text-using AMV.

Text is often used in a case where the AMV is meant to t...

Autumnal Waterfall 8 – Trine 2 is Pretty

What is Trine 2? The sequel to Trine 1 of course. And of course, that doesn’t help you if you don’t know what Trine 1 is. Trine is a Lost-Vikings-like physics platformer. What is Lost Vikings? Get out of here.

No, don’t. Knowing what Lost Vikings are is not important for this article.

In Trine, there are three characters. In single player you control all three characters in one body and can switch between them at will. You can swap between them as long as they aren’t dead though reviving them is easy enough. Each character has different skills which you use to go through gorgeous levels. Most things with physics!

This is the title scre...